Showing posts with label javascript. Show all posts
Showing posts with label javascript. Show all posts
0

Use of 'prototype' vs. 'this' in Javascript?

This is a common misunderstanding. The two given examples are really doing entirely different things.
We can take a look at the differences, but let's make a few mental notes about javascript before diving into it:
  • The prototype of an object provides access to members of that object.
  • The keyword this refers to the object context within which the function is executing.
  • The language is functional, i.e. everything is an Object, including functions, and functions are values.
So here are the snippets in question:
var A = function () {
    this.x = function () {
        //do something
    };
};
In this case, variable A is assigned a function value. When that function is called, the runtime system will look for a variable "x" in the current object context. Without any additional code in the example, we could assume that this would be the global object. So to sum up: in this first snippet, this refers to the object invoking A().
var A = function () { };
A.prototype.x = function () {
    //do something
};
Something very different is happening in the second snippet. In the first line, variable A is assigned a function value. In javascript, functions are objects, and all objects have a prototype member. So in the second line, the object A is assigned a property x via the prototype. As you can see, this is completely different from the effect in the prior snippet.
For clarity, let's take a look at a third snippet. It's almost exactly like the first one (and may be what you meant to ask about):
var A = new function () {
    this.x = function () {
        //do something
    };
};
In this third example, I've simply added the new keyword. This changes the meaning of the function, turning it into what is commonly called a constructor function. When called with new, the function is run in a blank object context. In other words, because of the new keyword, this will refer to a blank object which will be newly created and applied to the function invocation. Property x will be assigned to the blank object, and the function will return the new object with property x, assigning it to variable A.
By making yet another small change, we have a fourth interesting case for comparison:
var A = function () {
    this.x = function () {
        //do something
    };
}();
In this fourth case, variable A is created and assigned the value of an executed inline function. The function is declared and immediately executed, so whatever value it returns is assigned to A. Here again, this will refer to the object context of the function call, and that object would have a property x assigned to it. The inline function doesn't explicitly return anything, so A will have a value of 'undefined'.
Related questions:
Sidenote: There is not a real memory savings between the snippets in question. The first variable x belongs to the function value, and the second variable x is a member on an object. If you did have an inheritance chain (though our examples do not), the second snippet would potentially make x available to its children. It's really comparing apples to oranges.
If, on the other hand, you had two "A"-style objects, both with property x, each object's x would be made available to objects in an inheritance hierarchy via the prototype, regardless of whether they were explicitly assigned to a prototype object. The prototype always provides the access in the javascript system.
Javascript isn't a low-level language. It may not be very valuable to think of prototyping as a way to explicitly change the way memory is allocated.
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0

When is JavaScript's eval() not evil?

'd like to take a moment to address the premise of your question - that eval() is "evil". The word "evil", as used by programming language people, usually means "dangerous", or more precisely "able to cause lots of harm with a simple-looking command". So, when is it OK to use something dangerous? When you know what the danger is, and when you're taking the appropriate precautions.
To the point, let's look at the dangers in the use of eval(). There are probably many small hidden dangers just like everything else, but the two big risks - the reason why eval() is considered evil - are performance and code injection.
  • Performance - eval() runs the interpreter/compiler. If your code is compiled, then this is a big hit, because you need to call a possibly-heavy compiler in the middle of run-time. However, JavaScript is still mostly an interpreted language, which means that calling eval() is not a big performance hit in the general case (but see my specific remarks below).
  • Code injection - eval() potentially runs a string of code under elevated privileges. For example, a program running as administrator/root would never want to eval() user input, because that input could potentially be "rm -rf /etc/important-file" or worse. Again, JavaScript in a browser doesn't have that problem, because the program is running in the user's own account anyway. Server-side JavaScript could have that problem.
On to your specific case. From what I understand, you're generating the strings yourself, so assuming you're careful not to allow a string like "rm -rf something-important" to be generated, there's no code injection risk (but please remember, it's very very hard to ensure this in the general case). Also, if you're running in the browser then code injection is a pretty minor risk, I believe.

As for performance, you'll have to weight that against ease of coding. It is my opinion that if you're parsing the formula, you might as well compute the result during the parse rather than run another parser (the one inside eval()). But it may be easier to code using eval(), and the performance hit will probably be unnoticeable. It looks like eval() in this case is no more evil than any other function that could possibly save you some time.
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0

JavaScript equivalent to printf/string.format

Building on the previously suggested solutions:
// First, checks if it isn't implemented yet.
if (!String.prototype.format) {
  String.prototype.format = function() {
    var args = arguments;
    return this.replace(/{(\d+)}/g, function(match, number) { 
      return typeof args[number] != 'undefined'
        ? args[number]
        : match
      ;
    });
  };
}
"{0} is dead, but {1} is alive! {0} {2}".format("ASP", "ASP.NET")
outputs
ASP is dead, but ASP.NET is alive! ASP {2}

If you prefer not to modify String's prototype:
if (!String.format) {
  String.format = function(format) {
    var args = Array.prototype.slice.call(arguments, 1);
    return format.replace(/{(\d+)}/g, function(match, number) { 
      return typeof args[number] != 'undefined'
        ? args[number] 
        : match
      ;
    });
  };
}
Gives you the much more familiar:
String.format('{0} is dead, but {1} is alive! {0} {2}', 'ASP', 'ASP.NET');
with the same result:
ASP is dead, but ASP.NET is alive! ASP {2}
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0

Elegant workaround for JavaScript floating point number problem

For the mathematically inclined: http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
The recommended approach is to use correction factors (multiply by a suitable power of 10 so that the arithmetic happens between integers). For example, in the case of 0.1 * 0.2, the correction factor is 10, and you are performing the calculation:
> var x = 0.1
> var y = 0.2
> var cf = 10
> x * y
0.020000000000000004
> (x * cf) * (y * cf) / (cf * cf)
0.02
A (very quick) solution looks something like:
var _cf = (function() {
  function _shift(x) {
    var parts = x.toString().split('.');
    return (parts.length < 2) ? 1 : Math.pow(10, parts[1].length);
  }
  return function() { 
    return Array.prototype.reduce.call(arguments, function (prev, next) { return prev === undefined || next === undefined ? undefined : Math.max(prev, _shift (next)); }, -Infinity);
  };
})();

Math.a = function () {
  var f = _cf.apply(null, arguments); if(f === undefined) return undefined;
  function cb(x, y, i, o) { return x + f * y; }
  return Array.prototype.reduce.call(arguments, cb, 0) / f;
};

Math.s = function (l,r) { var f = _cf(l,r); return (l * f - r * f) / f; };

Math.m = function () {
  var f = _cf.apply(null, arguments);
  function cb(x, y, i, o) { return (x*f) * (y*f) / (f * f); }
  return Array.prototype.reduce.call(arguments, cb, 1);
};

Math.d = function (l,r) { var f = _cf(l,r); return (l * f) / (r * f); };
In this case:
> Math.m(0.1, 0.2)
0.02
I definitely recommend using a tested library like SinfulJS
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0

Creating multiline strings in JavaScript



The pattern text = <<"HERE" This Is A Multiline String HERE is not available in js (I remember using it much in my good old Perl days).
To keep oversight with complex or long multiline strings I sometimes use an array pattern:
var myString = 
   ['<div id="someId">',
    'some content<br />',
    '<a href="#someRef">someRefTxt</a>',
    '</div>'
   ].join('\n');
or the pattern anonymous already showed (escape newline), which can be an ugly block in your code:
    var myString = 
       '<div id="someId"> \
some content<br /> \
<a href="#someRef">someRefTxt</a> \
</div>';
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0

How to create a GUID / UUID in Javascript?

Here's some code based on RFC 4122, section 4.4 (Algorithms for Creating a UUID from Truly Random or Pseudo-Random Number).
function createUUID() {
    // http://www.ietf.org/rfc/rfc4122.txt
    var s = [];
    var hexDigits = "0123456789abcdef";
    for (var i = 0; i < 36; i++) {
        s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1);
    }
    s[14] = "4";  // bits 12-15 of the time_hi_and_version field to 0010
    s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1);  // bits 6-7 of the clock_seq_hi_and_reserved to 01
    s[8] = s[13] = s[18] = s[23] = "-";

    var uuid = s.join("");
    return uuid;
}
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0

Serializing to JSON in jQuery

JSON-js - JSON in JavaScript.
To convert an object to a string, use JSON.stringify:
var json_text = JSON.stringify(your_object, null, 2);
To convert a string to JSON object, use JSON.parse:
var your_object = JSON.parse(json_text);
It was recently recommended by John Resig:
...PLEASE start migrating your JSON-using applications over to Crockford's json2.js. It is fully compatible with the ECMAScript 5 specification and gracefully degrades if a native (faster!) implementation exists.
In fact, I just landed a change in jQuery yesterday that utilizes the JSON.parse method if it exists, now that it has been completely specified.
I tend to trust what he says on JavaScript matters :)
Newer browsers support the JSON object natively. The current version of Crockford's JSON library will only define JSON.stringify and JSON.parse if they're not already defined, leaving any browser native implementation intact.
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0

How to randomize (shuffle) a javascript array?

The de-facto unbiased shuffle algorithm is the Fisher-Yates (aka Knuth) Shuffle.
See https://github.com/coolaj86/knuth-shuffle
You can see a great visualization here (and the original post linked to this)
function shuffle(array) {
  var currentIndex = array.length
    , temporaryValue
    , randomIndex
    ;

  // While there remain elements to shuffle...
  while (0 !== currentIndex) {

    // Pick a remaining element...
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;

    // And swap it with the current element.
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}
Used like so

var arr = [2, 11, 37, 42];
shuffle(arr);
console.log(arr);
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0

How to get caret position in textarea?

With Firefox, Safari (and other Gecko based browsers) you can easily use textarea.selectionStart, but for IE that doesn't work, so you will have to do something like this:
function getCaret(node) {
  if (node.selectionStart) {
    return node.selectionStart;
  } else if (!document.selection) {
    return 0;
  }

  var c = "\001",
      sel = document.selection.createRange(),
      dul = sel.duplicate(),
      len = 0;

  dul.moveToElementText(node);
  sel.text = c;
  len = dul.text.indexOf(c);
  sel.moveStart('character',-1);
  sel.text = "";
  return len;
}
(complete code here)
I also recommend you to check the jQuery FieldSelection Plugin, it allows you to do that and much more...
Edit: I actually re-implemented the above code:

function getCaret(el) { 
  if (el.selectionStart) { 
    return el.selectionStart; 
  } else if (document.selection) { 
    el.focus(); 

    var r = document.selection.createRange(); 
    if (r == null) { 
      return 0; 
    } 

    var re = el.createTextRange(), 
        rc = re.duplicate(); 
    re.moveToBookmark(r.getBookmark()); 
    rc.setEndPoint('EndToStart', re); 

    return rc.text.length; 
  }  
  return 0; 
}
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0

How do I select text nodes with jQuery?

jQuery doesn't have a convenient function for this. You need to combine contents(), which will give just child nodes but includes text nodes, with find(), which gives all descendant elements but no text nodes. Here's what I've come up with:
var getTextNodesIn = function(el) {
    return $(el).find(":not(iframe)").addBack().contents().filter(function() {
        return this.nodeType == 3;
    });
};

getTextNodesIn(el);
Note: If you're using jQuery 1.7 or earlier, the code above will not work. To fix this, replace addBack() with andSelf(). andSelf() is deprecated in favour of addBack() from 1.8 onwards.
This is somewhat inefficient compared to pure DOM methods and has to include an ugly workaround for jQuery's overloading of its contents() function (thanks to @rabidsnail in the comments for pointing that out), so here is non-jQuery solution using a simple recursive function. The includeWhitespaceNodes parameter controls whether or not whitespace text nodes are included in the output (in jQuery they are automatically filtered out).
function getTextNodesIn(node, includeWhitespaceNodes) {
    var textNodes = [], nonWhitespaceMatcher = /\S/;

    function getTextNodes(node) {
        if (node.nodeType == 3) {
            if (includeWhitespaceNodes || !nonWhitespaceMatcher.test(node.nodeValue)) {
                textNodes.push(node);
            }
        } else {
            for (var i = 0, len = node.childNodes.length; i < len; ++i) {
                getTextNodes(node.childNodes[i]);
            }
        }
    }

    getTextNodes(node);
    return textNodes;
}

getTextNodesIn(el);
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0

JavaScript post request like a form submit

function post_to_url(path, params, method) {
    method = method || "post"; // Set method to post by default if not specified.

    // The rest of this code assumes you are not using a library.
    // It can be made less wordy if you use one.
    var form = document.createElement("form");
    form.setAttribute("method", method);
    form.setAttribute("action", path);

    for(var key in params) {
        if(params.hasOwnProperty(key)) {
            var hiddenField = document.createElement("input");
            hiddenField.setAttribute("type", "hidden");
            hiddenField.setAttribute("name", key);
            hiddenField.setAttribute("value", params[key]);

            form.appendChild(hiddenField);
         }
    }

    document.body.appendChild(form);
    form.submit();
}
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0

array.contains(obj) in JavaScript

Modern browsers have Array#indexOf, which does exactly that; this is in the new(ish) ECMAScript 5th edition specification, but it has been in several browsers for years. Older browsers can be supported using the code listed in the "compatibility" section at the bottom of that page.
jQuery has a utility function for this:
$.inArray(value, array)
It returns the index of a value in an array. It returns -1 if the array does not contain the value.
jQuery has several useful utility functions.
An excellent JavaScript utility library is underscore.js:
Some other frameworks:
Notice how some frameworks implement this as a function. While other frameworks add the function to the array prototype.

Languages that compile to javascript

In coffeescript, the in operator is the equivalent of contains:
a = [1, 2, 3, 4]
alert(2 in a)
Dart:
var mylist = [1, 2, 3];
assert(mylist.contains(1));
assert(mylist.indexOf(1) == 0);
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0

How can I make a redirect page in jQuery/JavaScript?

Query is not necessary, and window.location.replace(...) will best simulate an HTTP redirect.
It is better than using window.location.href =, because replace() does not put the originating page in the session history, meaning the user won't get stuck in a never-ending back-button fiasco. If you want to simulate someone clicking on a link, use location.href. If you want to simulate an HTTP redirect, use location.replace.
For example:

// similar behavior as an HTTP redirect
window.location.replace("http://stackoverflow.com");

// similar behavior as clicking on a link
window.location.href = "http://stackoverflow.com";
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0

How can I make a redirect page in jQuery/JavaScript?


It would help if you were a little more descriptive in what you are trying to do. If you are trying to generate paged data, there are some options in how you do this. You can generate separate links for each page that you want to be able to get directly to.
<a href='/path-to-page?page=1' class='pager-link'>1</a>
<a href='/path-to-page?page=2' class='pager-link'>2</a>
<span class='pager-link current-page'>3</a>
...
Note that the current page in the example is handled differently in the code and with CSS.
If you want the paged data to be changed via AJAX, this is where jQuery would come in. What you would do is add a click handler to each of the anchor tags corresponding to a different page. This click handler would invoke some jQuery code that goes and fetches the next page via AJAX and updates the table with the new data. The example below assumes that you have a web service that returns the new page data.
$(document).ready( function() {
    $('a.pager-link').click( function() {
        var page = $(this).attr('href').split(/\?/)[1];
        $.ajax({
            type: 'POST',
            url: '/path-to-service',
            data: page,
            success: function(content) {
               $('#myTable').html(content);  // replace
            }
        });
        return false; // to stop link
    });
});
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0

jQuery Mobile: document ready vs page events

Related:

This article can also be found as a part of my blog HERE.

$(document).on('pageinit') vs $(document).ready()

The first thing you learn in jQuery is to call code inside the $(document).ready() function so everything will execute as soon as the DOM is loaded. However, in jQuery Mobile, Ajax is used to load the contents of each page into the DOM as you navigate. Because of this $(document).ready() will trigger before your first page is loaded and every code intended for page manipulation will be executed after a page refresh. This can be a very subtle bug. On some systems it may appear that it works fine, but on others it may cause erratic, difficult to repeat weirdness to occur.
Classic jQuery syntax:
$(document).ready(function() { 

});
To solve this problem (and trust me this is a problem) jQuery Mobile developers created page events. In a nutshell page events are events triggered in a particular point of page execution. One of those page events is a pageinit event and we can use it like this:
$(document).on('pageinit', function() {

});
We can go even further and use a page id instead of document selector. Lets say we have jQuery Mobile page with an id index:
<div data-role="page" id="index">
    <div data-theme="a" data-role="header">
        <h3>
            First Page
        </h3>
        <a href="#second" class="ui-btn-right">Next</a>
    </div>

    <div data-role="content">
        <a href="#" data-role="button" id="test-button">Test button</a>
    </div>

    <div data-theme="a" data-role="footer" data-position="fixed">

    </div>
</div>
To execute a code that will only available to the index page we could use this syntax:
$('#index').on('pageinit', function() {

});
Pageinit event will be executed every time page is about be be loaded and shown for the first time. It will not trigger again unless page is manually refreshed or ajax page loading is turned off. In case you want code to execute every time you visit a page it is better to use pagebeforeshow event.
Here's a working example : http://jsfiddle.net/Gajotres/Q3Usv/ to demonstrate this problem.
Few more notes on this question. No matter if you are using 1 html multiple pages or multiple html files paradigm it is advised to separate all of your custom javascript page handling into a single separate js file. This will note make your code any better but you will have much better code overview, especially while creating a jQuery Mobile application.
There's also another special jQuery Mobile event and it is called mobileinit.When jQuery Mobile starts, it triggers a mobileinit event on the document object. To override default settings, bind them to mobileinit. One of a good examples of mobileinit usage is turning off ajax page loading, or changing default ajax loader behavior.
$(document).on("mobileinit", function(){
  //apply overrides here
});

Page events transition order

First all events can be found here: http://api.jquerymobile.com/category/events/
Lets say we have a page A and a page B, this is a unload/load order:
  1. page B - event pagebeforecreate
  2. page B - event pagecreate
  3. page B - event pageinit
  4. page A - event pagebeforehide
  5. page B - event pagebeforeshow
  6. page A - event pageremove
  7. page A - event pagehide
  8. page B - event pagebeforeshow
  9. page B - event pageshow
For better page events understanding read this:
  • pagebeforeload, pageload and pageloadfailed are fired when an external page is loaded
  • pagebeforechange, pagechange and pagechangefailed are page change events. These events are fired when a user is navigating between pages in the applications.
  • pagebeforeshow, pagebeforehide, pageshow and pagehide are page transition events. These events are fired before, during and after a transition and are named.
  • pagebeforecreate, pagecreate and pageinit are for page initialization.
  • pageremove can be fired and then handled when a page is removed from the DOM
Page loading jsFiddle example: http://jsfiddle.net/Gajotres/QGnft/
If AJAX is not enabled, some events may not fire.

Prevent page transition

If for some reason page transition needs to be prevented on some condition it can be done with this code:
$(document).on('pagebeforechange', function(e, data){  
    var to = data.toPage,
        from = data.options.fromPage;

    if (typeof to  === 'string') {
        var u = $.mobile.path.parseUrl(to);
        to = u.hash || '#' + u.pathname.substring(1);
        if (from) from = '#' + from.attr('id');

        if (from === '#index' && to === '#second') {
            alert('Can not transition from #index to #second!');
            e.preventDefault();
            e.stopPropagation();

            // remove active status on a button, if transition was triggered with a button
            $.mobile.activePage.find('.ui-btn-active').removeClass('ui-btn-active ui-focus ui-btn');;
        }  
    }
});
This example will work in any case because it will trigger at a begging of every page transition and what is most important it will prevent page change before page transition can occur.
Here's a working example:

Prevent multiple event binding/triggering

jQuery Mobile works in a different way then classic web applications. Depending on how you managed to bind your events each time you visit some page it will bind events over and over. This is not an error, it is simply how jQuery Mobile handles its pages. For example, take a look at this code snipet:
$(document).on('pagebeforeshow','#index' ,function(e,data){    
    $(document).on('click', '#test-button',function(e) {
        alert('Button click');
    });    
});
Working jsFiddle example: http://jsfiddle.net/Gajotres/CCfL4/
Each time you visit page #index click event will is going to be bound to button #test-button. Test it by moving from page 1 to page 2 and back several times. There are few ways to prevent this problem:

Solution 1

Best solution would be to use pageinit to bind events. If you take a look at an official documentation you will find out that pageinit will trigger ONLY once, just like document ready, so there's no way events will be bound again. This is best solution because you don't have processing overhead like when removing events with off method.
Working jsFiddle example: http://jsfiddle.net/Gajotres/AAFH8/
This working solution is made on a basis of a previous problematic example.

Solution 2

Remove event before you bind it:
$(document).on('pagebeforeshow', '#index', function(){       
    $(document).off('click', '#test-button').on('click', '#test-button',function(e) {
        alert('Button click');
    }); 
});
Working jsFiddle example: http://jsfiddle.net/Gajotres/K8YmG/

Solution 3

Use a jQuery Filter selector, like this:
$('#carousel div:Event(!click)').each(function(){
    //If click is not bind to #carousel div do something
});
Because event filter is not a part of official jQuery framework it can be found here: http://www.codenothing.com/archives/2009/event-filter/
In a nutshell, if speed is your main concern then Solution 2 is much better then Solution 1.

Solution 4

A new one, probably an easiest of them all.
$(document).on('pagebeforeshow', '#index', function(){       
    $(document).on('click', '#test-button',function(e) {
        if(e.handled !== true) // This will prevent event triggering more then once
        {
            alert('Clicked');
            e.handled = true;
        }
    }); 
});
Working jsFiddle example: http://jsfiddle.net/Gajotres/Yerv9/
Tnx to the sholsinger for this solution: http://sholsinger.com/archive/2011/08/prevent-jquery-live-handlers-from-firing-multiple-times/
pageChange event quirks - triggering twice
Sometimes pagechange event can trigger twice and it does not have anything to do with the problem mentioned before.
The reason the pagebeforechange event occurs twice is due to the recursive call in changePage when toPage is not a jQuery enhanced DOM object. This recursion is dangerous, as the developer is allowed to change the toPage within the event. If the developer consistently sets toPage to a string, within the pagebeforechange event handler, regardless of whether or not it was an object an infinite recursive loop will result. The pageload event passes the new page as the page property of the data object (This should be added to the documentation, it's not listed currently). The pageload event could therefore be used to access the loaded page.
In few words this is happening because you are sending additional parameters through pageChange.
Example:
<a data-role="button" data-icon="arrow-r" data-iconpos="right" href="#care-plan-view?id=9e273f31-2672-47fd-9baa-6c35f093a800&amp;name=Sat"><h3>Sat</h3></a>
To fix this problem use any page event listed in Page events transition order.

Page Change Times

As mentioned, when you change from one JQuery Mobile page to another, typically either through clicking on a link to another JQuery Mobile page that already exists in the DOM, or by manually calling $.mobile.changePage, several events and subsequent actions occur. At a high level the following actions occur:
  • A page change process is begun
  • A new page is loaded
  • The content for that page is “enhanced” (styled)
  • A transition (slide/pop/etc) from the existing page to the new page occurs
This is a average page transition benchmark:
Page load and processing: 3ms Page enhance: 45ms Transition: 604ms
Total time: 670ms *These values are in milliseconds.
So as you can see a transition event is eating almost 90% of execution time.

Data/Parameters manipulation between page transitions

It is possible to send a parameter/s from one page to another during page transition. It can be done in few ways.
Reference: http://stackoverflow.com/a/13932240/1848600
Solution 1:
You can pass values with changePage:
$.mobile.changePage('page2.html', { dataUrl : "page2.html?paremeter=123", data : { 'paremeter' : '123' }, reloadPage : true, changeHash : true });
And read them like this:
$(document).on('pagebeforeshow', "#index", function (event, data) {
    var parameters = $(this).data("url").split("?")[1];;
    parameter = parameters.replace("parameter=","");  
    alert(parameter);
});

Example:

index.html
<!DOCTYPE html>
  <html>
    <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="widdiv=device-widdiv, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
    <meta name="apple-mobile-web-app-capable" content="yes" />
    <meta name="apple-mobile-web-app-status-bar-style" content="black" />
    <title>
    </title>
    <link rel="stylesheet" href="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css" />
    <script src="http://www.dragan-gaic.info/js/jquery-1.8.2.min.js">
    </script>
    <script src="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js"></script>  
    <script>
        $(document).on('pagebeforeshow', "#index",function () {
            $(document).on('click', "#changePage",function () {     
                $.mobile.changePage('second.html', { dataUrl : "second.html?paremeter=123", data : { 'paremeter' : '123' }, reloadPage : false, changeHash : true });
            }); 
        }); 

        $(document).on('pagebeforeshow', "#second",function () {
            var parameters = $(this).data("url").split("?")[1];;
            parameter = parameters.replace("parameter=","");  
            alert(parameter);
        });         
    </script>
   </head>
   <body>
    <!-- Home -->
    <div data-role="page" id="index">
        <div data-role="header">
            <h3>
                First Page
            </h3>
        </div>
        <div data-role="content">
          <a data-role="button" id="changePage">Test</a>
        </div> <!--content-->
    </div><!--page-->

  </body>
</html>
second.html
<!DOCTYPE html>
  <html>
    <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="widdiv=device-widdiv, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
    <meta name="apple-mobile-web-app-capable" content="yes" />
    <meta name="apple-mobile-web-app-status-bar-style" content="black" />
    <title>
    </title>
    <link rel="stylesheet" href="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css" />
    <script src="http://www.dragan-gaic.info/js/jquery-1.8.2.min.js">
    </script>
    <script src="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js"></script>  
   </head>
   <body>
    <!-- Home -->
    <div data-role="page" id="second">
        <div data-role="header">
            <h3>
                Second Page
            </h3>
        </div>
        <div data-role="content">

        </div> <!--content-->
    </div><!--page-->

  </body>
</html>
Solution 2:
Or you can create a persistent javascript object for a storage purpose. As long ajax is used for page loading (and page is not reloaded in any way) that object will stay active.
var storeObject = {
    firstname : '',
    lastname : ''
}
Example: http://jsfiddle.net/Gajotres/9KKbx/
Solution 3:
You can also access data from the previous page like this:
$('#index').live('pagebeforeshow', function (e, data) {
    alert(data.prevPage.attr('id'));
});   
prevPage object holds a complete previous page.
Solution 4:
As a last solution we have a nifty HTML implementation of localStorage. It only works with HTML5 browsers (including Android and iOS browsers) but all stored data is persistent through page refresh.
if(typeof(Storage)!=="undefined") {
    localStorage.firstname="Dragan";
    localStorage.lastname="Gaic";            
}
Example: http://jsfiddle.net/Gajotres/J9NTr/
Probably best solution but it will fail in some versions of iOS 5.X. It is a well know error.

Don’t Use .live() / .bind() /.delegate()

I forgot to mention (and tnx andleer for reminding me) use on/off for event binding/unbinding, live/die and bind/unbind are deprecated.
The .live() method of jQuery was seen as a godsend when it was introduced to the API in version 1.3. In a typical jQuery app there can be a lot of DOM manipulation and it can become very tedious to hook and unhook as elements come and go. The .live() method made it possible to hook an event for the life of the app based on its selector. Great right? Wrong, the .live() method is extremely slow. The .live() method actually hooks its events to the document object, which means that the event must bubble up from the element that generated the event until it reaches the document. This can be amazingly time consuming.
It is now deprecated. The folks on the jQuery team no longer recommend its use and neither do I. Even though it can be tedious to hook and unhook events, your code will be much faster without the .live() method than with it.
Instead of .live() you should use .on(). .on() is about 2-3x faster then .live(). Take a look at this event binding benchmark: http://jsperf.com/jquery-live-vs-delegate-vs-on/34, everything will be clear from there.

Benchmarking:

There's an excellent script made for jQuery Mobile page events benchmarking. It can be found here: https://github.com/jquery/jquery-mobile/blob/master/tools/page-change-time.js. But before you do anything with it I advise you to remove its alert notification system (each “change page” is going to show you this data by halting the app) and change it to console.log function.
Basically this script will log all your page events and if you read this article carefully (page events descriptions) you will know how much time jQm spent of page enhancements, page transitions ....

Final notes

Always, and I mean always read official jQuery Mobile documentation. It will usually provide you with needed information, and unlike some other documentation this one is rather good, with enough explanations and code examples.

Changes:

  • 30.01.2013 - Added a new method of multiple event triggering prevention
  • 31.01.2013 - Added a better clarification for chapter Data/Parameters manipulation between page transitions
  • 03.02.2013 - Added new content/examples to the chapter Data/Parameters manipulation between page transitions
  • 22.05.2013 - Added a solution for page transition/change prevention and added links to the official page events API documentation
  • 18.05.2013 - Added another solution against multiple event binding
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